Post by AidanI don't think crossing zeros are impossible. I have already included
animations of them on mt siteswap tutorial!
Aidan.
Post by Alex Lubker=20
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www.fastswf.com/0XwetWo
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It can juggle patterns with negative numbers (which make the balls travel=
backwards in time), patterns with crossing zeros (which make the balls ins=
tantly teleport from one hand to the other), and invalid siteswaps (by crea=
ting or destroying a ball whenever necessary).
Interesting. I especially like the teleporting zeros option. I'll have to g=
ive this animator a closer look.
By the way, great job for all the work you've done on Juggle Wiki.
I was looking at crossing zeros when I was writing my simulator and I decided
they were impossible when I was looking at the pattern (2x,0x). In this 1 ball
pattern, a ball is thrown from the left hand to land in the right two beats
later and then thrown again two beats later from the left hand. To me it
didn't really make sense that a ball could have no flight time, hence why
zeros typically don't involve a throw. As Alex said you can look at them as 1s
or 2xs but then (in my opinion) it's a 1 or 2x and you have to change the
other numbers to work with that. So (2x,0x) if you consider the 0x a 2x
becomes something like (3,0)(0,0)!(0,1)!
Another way to look at it is (2x,0x) is a one ball pattern yet two balls are
being thrown simultaneously.
Just my $0.02
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